Adventures in Nectar

Here are some seeds for adventures in and around Nectar. Creative gamemasters can undoubtedly come up with dozens more.


Gun-Runners:

Lady Mi'inda needs some brave adventurers to smuggle a shipment of Winchester rifles to a rebel group in the Belgian Coprates. The Belgians have heard about this shipment and will do their best to stop it. Pierre-Luc Noir's agents will be combing the alleys of Nectar and Belgian aerial gunboats will be patrolling the skies over the valley. Has Mi'inda set the player-characters up as a decoy?


In the Interest of Science:

Dr. Armitage has recently discovered an ancient set of inscriptions, indicating that an old treasure vault lies hidden deep below the American University campus. Armed with guns and lanterns, the intrepid explorers head down into the deeps looking for the vault.


Spy vs. Spy:

Of late Ambassador Khaarshok seems to be suspiciously well-informed about American plans and policies. Could there be a Tossian agent in the Consulate? The player-characters must help Mr. Pryne find the spy and head off Khaarshok's effort to discredit the Americans.


The Other Other Operation:

A group of local thugs have been demanding protection money from Madame Kerensky. She has refused to pay and now the gang is going to shut down her cafe'. Can a band of stalwart Terrans head off the crooks? And what will happen when Jabaal hears about it?


The Martian Who Knew Too Much:

Vaask do-shaar is s simple peddler, a refugee from the Coprates valley who settled in Nectar two years ago. Now someone is trying to kill him. The player-characters must help Vaask survivor and try to figure out what he knows that makes him too dangerous to live.


A Fate Worse Than Death:

The House of Scented Bliss is a very exclusive bordello in the Entertainment Sector. It caters to wealthy Martians with unique tastes. Recently a very wealthy customer, the Prince's secretary, Jatshaar, has asked the owners to obtain a Terran girl for him. When the daughter of a Spanish merchant is kidnapped, the adventurers must find out who has taken her and why, before she is forced to submit to the Martian's depraved desires.


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